The Power of Gamification in the Classroom - Part 1

Research is discovering the impacts of game-based learning on learner outcomes, and finding correlating benefits. Teachers who have employed games in some capacity in their classrooms have seen how engaged and excited the learners are. The love of learning emerges. And of course, one of the core attributes of their learners – Generation Z, who are all digital natives – is that gaming is core.

Insights from the National Future Schools Expo

Last week the National Future Schools Expo + Conferences were held at the Melbourne Convention Centre where 4000 educators attended the event over two days.

I Would Walk 4,662 Miles... Why Apply to the SEE Summit?

This blog post was created by SMART Exemplary Educator Ralf Kroefges. Ralf is a German educator who is passionate about teaching, learning, and EdTech. Connect with him on Twitter here. His home in Germany is 4,662 miles, or 7,503 kilometers from where the SEE Summit is held, in Calgary, Alberta, Canada. 

What it Really Means (and Takes) to Make Learning Fun

This is the first in a series of posts from Andy Cargile, Senior Director, User Experience at SMART. Andy leads a team of user experience designers and researchers who spend hundreds of hours in classrooms every year, delving into teaching, learning, and how technology can enhance them. In this series, Andy shares some of the key insights his team has uncovered, and what they mean for education.

Math and More: How Active Participation Sets Up Students for Future Success

Rita Della vale is a High School Mathematics teacher in Newark, New Jersey. Rita and her student teacher Jennabel Reyes recently participated in an implementation study with SMART to address the challenge of students struggling to move beyond computational learning of math concepts.

The Importance of Education Technology in Our Changing World

Technology is everywhere and entwined in our daily lives so when technology in the classroom is used correctly it opens up possibilities for more student learning. I strive to make my classroom a fun, engaging place to learn every day. By integrating technology into the classroom in a meaningful and purposeful way, I am able to hold and sustain a student’s love for learning. Using technology in the classroom has transformed me into an educator that is a conceptual thinker, generator of ideas, and a self-starter.

Interactive Technology: What’s SAMR Got to Do with It?

Can you see the BIG picture?

What’s your big picture as it relates to using technology in your classroom? Do you strive to empower students to become 21st century learners that can more easily navigate and actively participate in today’s information superhighway? Unless you’ve been sleeping in a cave for the past 15 years, the 4 C’s, Communication, Creativity, Collaboration and Critical Thinking are on every teacher’s mind.

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