The Power of Gamification in the Classroom - Part 1

Research is discovering the impacts of game-based learning on learner outcomes, and finding correlating benefits. Teachers who have employed games in some capacity in their classrooms have seen how engaged and excited the learners are. The love of learning emerges. And of course, one of the core attributes of their learners – Generation Z, who are all digital natives – is that gaming is core.

Game-Based Learning from America to Australia

From America to Australia and everywhere in between, the value and importance of game-based learning is only growing. Discovering unique ways to engage students with their learning, including through the use of gamification, has been shown to have a positive impact on learning outcomes.

SMART Advances in China Market

SMART Technologies advances its vision of inspiring greatness in students and teachers around the world to achieve better learning outcomes.

SMART Learning Suite Brightens the Future of Saskatchewan Students

It’s leaps and bounds forward for Saskatchewan students as a new agreement provides teachers with added access to SMART Learning Suite and professional development. 

Zoning in: Technology that Keeps Collaboration Natural

We’ve all experienced, even relished, those times when we were working on something and we were so consumed with what we were doing that we were not even aware of the time, or how much has passed. We were fully absorbed. We were at the top of our game. Things seemed effortless. And we were happy.

2018 INSPIRE INNOVATE: Leading Innovation and Change Conference

We were delighted to participate in the New South Wales Department of Education's recent Inspire Integrate Conference at Sydney Olympic Park. This event gives teachers with a passion for ICT the opportunity to learn more about integrating it into their teaching and learning practices.

'Duh Moments' and Product Design - Getting it Right

When was the last time you got something right the very first time? For me, and I expect most people, it’s an extremely rare event. Often, the simplest of misses can come back to haunt you – or they can be a great source of what I like to call that “duh moment” in product development.

Happy International Women's Day!

Happy International Women's Day! Today we celebrate and salute women everywhere. To all of the woman teachers inspiring and guiding the next generation, you are incredible. To all of the women working in tech and paving the way for a more balanced tech workforce in the future, keep up the amazing work. 

How (and Why!) Research Helps Guide SMART Products

This is the second in a series of posts from Andy Cargile, Senior Director, User Experience at SMART. Andy leads a team of user experience designers and researchers who spend hundreds of hours in classrooms every year, delving into teaching, learning, and how technology can enhance them. In this series, Andy shares some of the key insights his team has uncovered, and what they mean for education. Find his first post here

What it Really Means (and Takes) to Make Learning Fun

This is the first in a series of posts from Andy Cargile, Senior Director, User Experience at SMART. Andy leads a team of user experience designers and researchers who spend hundreds of hours in classrooms every year, delving into teaching, learning, and how technology can enhance them. In this series, Andy shares some of the key insights his team has uncovered, and what they mean for education.

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