This blog post was written by Kellie Campbell, a first grade teacher at Southfield Elementary School in Bibb County, Georgia. Kellie was ready to give up on teaching after her first year, but was reinspired when she saw the engagement that SMART software could drive in her classroom. She has just begun her second year teaching in Bibb County.
In my last blog post, I talked about game-based learning and how to bring it to classrooms at scale. This time I wanted to differentiate gamification and game-based learning, and focus a little more deeply on why they are valuable in education.
We’ve all experienced, even relished, those times when we were working on something and we were so consumed with what we were doing that we were not even aware of the time, or how much has passed. We were fully absorbed. We were at the top of our game. Things seemed effortless. And we were happy.