Gamification vs Game-Based Learning - What's the Difference and Why Does it Matter?

In my last blog post, I talked about game-based learning and how to bring it to classrooms at scale. This time I wanted to differentiate gamification and game-based learning, and focus a little more deeply on why they are valuable in education.

SMART ANZ Training at Sheldon College

Recently, the SMART ANZ Team held a two-day training event at Sheldon College, Queensland. The College is an outstanding example of careful implementation of technology for learning and innovative practices. Set amongst beautiful grounds, the College has over 1400 students including, an Early Learning Centre and the LINQ Precinct where students learn in industry standard contexts of manufacturing, robotics, 3D Printing, the ability to create digital media products at broadcast quality, using business entrepreneur practices.

Interactive Technology: What’s SAMR Got to Do with It?

Can you see the BIG picture?

What’s your big picture as it relates to using technology in your classroom? Do you strive to empower students to become 21st century learners that can more easily navigate and actively participate in today’s information superhighway? Unless you’ve been sleeping in a cave for the past 15 years, the 4 C’s, Communication, Creativity, Collaboration and Critical Thinking are on every teacher’s mind.