What it Really Means (and Takes) to Make Learning Fun

This is the first in a series of posts from Andy Cargile, Senior Director, User Experience at SMART. Andy leads a team of user experience designers and researchers who spend hundreds of hours in classrooms every year, delving into teaching, learning, and how technology can enhance them. In this series, Andy shares some of the key insights his team has uncovered, and what they mean for education.

How To: Apply Bloom's Taxonomy to Your Game-Based Learning

When game-based learning and high-level thinking come together, what emerges are highly engaged students, meaningful discussions, and relevant learning.

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