Did You Know? You can easily use SMART Learning Suite at home

Welcome to Did You Know?, a blog series dedicated to helping you maximize your use of SMART products with tips and tricks that you may not know about. We’ll regularly discuss new ways to leverage software and hardware to inspire greatness in the classroom. Leave a comment below if there is something you'd like to read about here! 

Gamification vs Game-Based Learning - What's the Difference and Why Does it Matter?

In my last blog post, I talked about game-based learning and how to bring it to classrooms at scale. This time I wanted to differentiate gamification and game-based learning, and focus a little more deeply on why they are valuable in education.

SMART ANZ Training at Sheldon College

Recently, the SMART ANZ Team held a two-day training event at Sheldon College, Queensland. The College is an outstanding example of careful implementation of technology for learning and innovative practices. Set amongst beautiful grounds, the College has over 1400 students including, an Early Learning Centre and the LINQ Precinct where students learn in industry standard contexts of manufacturing, robotics, 3D Printing, the ability to create digital media products at broadcast quality, using business entrepreneur practices.

'Duh Moments' and Product Design - Getting it Right

When was the last time you got something right the very first time? For me, and I expect most people, it’s an extremely rare event. Often, the simplest of misses can come back to haunt you – or they can be a great source of what I like to call that “duh moment” in product development.

More Australian Educators become SMART Certified Trainers

Growing the Australian SMART Community

During the summer schools holidays, another group of outstanding educators was trained to add to the Australian community of SMART Certified Trainers. Teachers from Early Childhood to Higher Education came together to learn the latest from SMART and how to provide professional learning for the thousands of teachers who use SMART hardware and software in their classroom every day. These trainers each bring to the table exciting an innoative ideas for implementing tehcnology.

Drawing on tradition and looking to the future at Westminster School 

Nestled in the heart of London, alongside the British parliament buildings, lies a school built in the 12th century that continues to not only educate, but inspire students today.

How To: Apply Bloom's Taxonomy to Your Game-Based Learning

When game-based learning and high-level thinking come together, what emerges are highly engaged students, meaningful discussions, and relevant learning.

Math and More: How Active Participation Sets Up Students for Future Success

Rita Della vale is a High School Mathematics teacher in Newark, New Jersey. Rita and her student teacher Jennabel Reyes recently participated in an implementation study with SMART to address the challenge of students struggling to move beyond computational learning of math concepts.

Spark Active Learning with the new SMART Learning Suite Online

Every day, teachers across the world use SMART software to create and deliver lessons. When you sit down to create those lessons, when you stand in front of your students to present those lessons, and when you want to share those lesson with your students, we want your experience to be stress-free.

Interactive Technology: What’s SAMR Got to Do with It?

Can you see the BIG picture?

What’s your big picture as it relates to using technology in your classroom? Do you strive to empower students to become 21st century learners that can more easily navigate and actively participate in today’s information superhighway? Unless you’ve been sleeping in a cave for the past 15 years, the 4 C’s, Communication, Creativity, Collaboration and Critical Thinking are on every teacher’s mind.

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