Inspire Greatness Conference 2018

 

Got a Problem? Teachers Can Do PBL Too!

One of my roles as district digital resource teacher is to facilitate a cohort of secondary teacher leaders who support 1:1 digital implementation (DI) at their schools I
know that most of these blogs focus on how students use technology, but I want to share how these same tools can have an impact on teachers. When teachers engage with digital tools in meaningful ways, they are better able to implement them in their instruction in ways that matter to their students.

SMART Monsters For a S.T.E.M Win

Thank you to our special guest blogger Michelle Flicek, first grade teacher in Green Bay, Wisconsin and SMART Exemplary Educator.  

The Power of Gamification in the Classroom - Part 2

In Part I of this post, I talked about the lessons we learned as we brought gamified learning to classrooms at scale, providing support for teachers and making it easier for them to use games in class. This time I’ll cover the other half of what we learned in doing this: the many interesting and fun ways to engage learners.

The Power of Gamification in the Classroom - Part 1

Research is discovering the impacts of game-based learning on learner outcomes, and finding correlating benefits. Teachers who have employed games in some capacity in their classrooms have seen how engaged and excited the learners are. The love of learning emerges. And of course, one of the core attributes of their learners – Generation Z, who are all digital natives – is that gaming is core.

SMART ANZ Training at Sheldon College

Recently, the SMART ANZ Team held a two-day training event at Sheldon College, Queensland. The College is an outstanding example of careful implementation of technology for learning and innovative practices. Set amongst beautiful grounds, the College has over 1400 students including, an Early Learning Centre and the LINQ Precinct where students learn in industry standard contexts of manufacturing, robotics, 3D Printing, the ability to create digital media products at broadcast quality, using business entrepreneur practices.

Zoning in: Technology that Keeps Collaboration Natural

We’ve all experienced, even relished, those times when we were working on something and we were so consumed with what we were doing that we were not even aware of the time, or how much has passed. We were fully absorbed. We were at the top of our game. Things seemed effortless. And we were happy.

'Duh Moments' and Product Design - Getting it Right

When was the last time you got something right the very first time? For me, and I expect most people, it’s an extremely rare event. Often, the simplest of misses can come back to haunt you – or they can be a great source of what I like to call that “duh moment” in product development.

How To: Apply Bloom's Taxonomy to Your Game-Based Learning

When game-based learning and high-level thinking come together, what emerges are highly engaged students, meaningful discussions, and relevant learning.

Spark Active Learning with the new SMART Learning Suite Online

Every day, teachers across the world use SMART software to create and deliver lessons. When you sit down to create those lessons, when you stand in front of your students to present those lessons, and when you want to share those lesson with your students, we want your experience to be stress-free.

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