Gamification vs Game-Based Learning - What's the Difference and Why Does it Matter?

In my last blog post, I talked about game-based learning and how to bring it to classrooms at scale. This time I wanted to differentiate gamification and game-based learning, and focus a little more deeply on why they are valuable in education.

Zoning in: Technology that Keeps Collaboration Natural

We’ve all experienced, even relished, those times when we were working on something and we were so consumed with what we were doing that we were not even aware of the time, or how much has passed. We were fully absorbed. We were at the top of our game. Things seemed effortless. And we were happy.

'Duh Moments' and Product Design - Getting it Right

When was the last time you got something right the very first time? For me, and I expect most people, it’s an extremely rare event. Often, the simplest of misses can come back to haunt you – or they can be a great source of what I like to call that “duh moment” in product development.

How (and Why!) Research Helps Guide SMART Products

This is the second in a series of posts from Andy Cargile, Senior Director, User Experience at SMART. Andy leads a team of user experience designers and researchers who spend hundreds of hours in classrooms every year, delving into teaching, learning, and how technology can enhance them. In this series, Andy shares some of the key insights his team has uncovered, and what they mean for education. Find his first post here

What it Really Means (and Takes) to Make Learning Fun

This is the first in a series of posts from Andy Cargile, Senior Director, User Experience at SMART. Andy leads a team of user experience designers and researchers who spend hundreds of hours in classrooms every year, delving into teaching, learning, and how technology can enhance them. In this series, Andy shares some of the key insights his team has uncovered, and what they mean for education.

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